Tuesday, June 26, 2007
iPod History Challenge Using Today's Multimedia to Make Learning Come To Life for Students
The presenters were Michael Kelley and Kathy Neesen from the University of Virginia
The History Challenge started from a course in educational games. They wanted to design a game that helped students interact with the historical area that they were surrounded by.
This game has influences from many popular social games that people are already familiar with such as
They wanted a game for large group play, but also for small groups like families or visitors.
The History Challenge is a scavenger hunt-type game, that is location-based (played in a physical place), technology-based (audio clues and dig images), educationally-based (incorporates historical content) and mystery-based (fictional story).
Gameplay:
http://people.virginia.edu/~kn3t/eyepod/
Students listen to an audio clue (one of 11) then look at their map to get to identify the answer. The student records a letter. Then they must take a photo at the correct spot. Once they get all the letters from all the clues, they must rearrange the letters to spell the word that is the goal of the game: the code word!
Materials:
iPod
digital camera/ phone
Game Map
Goal for Materials:
Keep it Accessible
Don't want to frustrate the user
Keep it Simple
Mobility is key
Tech that is fairly common
The game is
To create you own game, keep these ideas in mind
Be open to adapting the game idea to different abilities (i.e. wheelchairs)
This game took approx. 5 hours per clue to create.
So, those are the notes I took. But I want to say what a great idea this was! It takes Audio Walking Tours to a whole new, interactive level! I really like this idea for colleges who can use this as part of orientation. At the churchwide office we could do this for our interns. But my big desire is to talk with the Youth Gathering Learning Team to introduce this idea to them as a great way to tie in the locale of the Gathering with any theme of learning they can imagine. I am very excited about this project.
The History Challenge started from a course in educational games. They wanted to design a game that helped students interact with the historical area that they were surrounded by.
This game has influences from many popular social games that people are already familiar with such as
They wanted a game for large group play, but also for small groups like families or visitors.
The History Challenge is a scavenger hunt-type game, that is location-based (played in a physical place), technology-based (audio clues and dig images), educationally-based (incorporates historical content) and mystery-based (fictional story).
Gameplay:

http://people.virginia.edu/~kn3t/eyepod/
Students listen to an audio clue (one of 11) then look at their map to get to identify the answer. The student records a letter. Then they must take a photo at the correct spot. Once they get all the letters from all the clues, they must rearrange the letters to spell the word that is the goal of the game: the code word!
Materials:
iPod
digital camera/ phone
Game Map
Goal for Materials:
Keep it Accessible
Don't want to frustrate the user
Keep it Simple
Mobility is key
Tech that is fairly common
The game is
- Active
- Creative Problem-solving
- Strategic
- Exploratory
- Social
- Logisitcs
- Keep boundaries safe
- About two hours to play
- Expect the unexpected
- 6 teams of 4 seems to work well
To create you own game, keep these ideas in mind
- Find a game theme that works for your location
- Gather content and ideas
- Develop content and storylines of interest
Be open to adapting the game idea to different abilities (i.e. wheelchairs)
This game took approx. 5 hours per clue to create.
So, those are the notes I took. But I want to say what a great idea this was! It takes Audio Walking Tours to a whole new, interactive level! I really like this idea for colleges who can use this as part of orientation. At the churchwide office we could do this for our interns. But my big desire is to talk with the Youth Gathering Learning Team to introduce this idea to them as a great way to tie in the locale of the Gathering with any theme of learning they can imagine. I am very excited about this project.
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